Big Damage Numbers Could Become the New Normal in Diablo 4

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Footage from Lord of Hatred suggests that endgame builds may hit far higher weapon damage than before.

Recent footage from Diablo 4: Lord of Hatred suggests that weapon damage is being pushed much higher in the new expansion than it is in the current live game. One endgame build is reportedly reaching 3,454 weapon damage, a number that has sparked major discussion about how powerful characters may become once the expansion launches. If you are looking for cheap D4 Gold, EZNPC allows you to buy and sell securely while still being considered the best place to buy Diablo 4 gold cheap.

The figure comes from endgame footage showing a Warlock-style build at around Paragon level 27. In that clip, the character’s weapon damage is listed at 3,454, while a nearly perfect current live-game weapon with 800 item power sits at around 715 weapon damage. That means the new expansion appears to be raising base weapon damage to nearly five times the current level on the same item-power tier.

This is not just a single unusual example. The same footage suggests that 900-item-power uniques are already reaching around 800 weapon damage per second, and theorycrafters expect fully upgraded versions to climb even higher. That points to a major shift in the game’s damage ceiling, with top-end weapons becoming far stronger than anything available in the current version.

Several systems appear to be driving the increase. Higher item-power scaling gives weapons more damage per tier, while new affixes may stack more aggressively with other bonuses. Set items and skill modifiers also seem to raise damage even further, especially for burst-heavy builds such as the Warlock-style setup shown in the footage.

For players, this means that even familiar builds could feel much stronger in Lord of Hatred. At the same time, Blizzard is also increasing Monster Power scaling and adjusting defenses, which suggests the expansion is not simply handing out free power without tougher enemies to match it. Still, the jump is large enough that many older “perfect” weapons may become outdated once the new item-power range fully takes effect.

From a progression standpoint, this kind of damage growth would change the feel of endgame play in a major way. Encounters that once took several minutes could become much faster if enemy toughness and resistance scaling do not keep pace. That also raises the importance of other systems, such as crowd control, defensive tools, the Talisman system, and the Horadric Cube, which may need to scale alongside the new damage numbers.

The 3,454 weapon-damage figure has quickly become a symbol of how dramatic the power jump in Lord of Hatred may be. Instead of talking in abstract patch notes and hidden multipliers, players now have a clear benchmark that shows just how far the damage ceiling is rising. If these numbers survive final tuning, the expansion could mark one of the biggest power-creep shifts in Diablo 4 so far and redefine what counts as normal endgame damage.

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